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A Serious Thought Concerning Big Chasms In The Star Wars Movies

Sunday, 2005 January 30 1:55 AM CST — Siloam Springs, Arkansas UNITED STATES

I have always noticed this, but the subject came to light this evening after seeing similarities in today's video games. Have you ever noticed in the Star Wars movies that each movie has a really big chasm in the middle of a room with no guardrails around the perimeter that always leads to the reactor core which someone always has a tendency to get dropped, get thrown down, get cut in half and then pushed into or end up taking a wrong turn and almost walking over the ledge? I fail to see the purpose of such devices. Why would any engineer design such a station and yet place controls for crucial systems on the opposite side of a column where the only access to such is a twenty-centimetre walkway which means the difference of escaping from the Death Star or falling to certain death?

The simple answer to the question is that the Star Wars universe is fiction and does not need to conform to the rules of practical architecture. However, dealing in such a fictional universe, that answer does not count. So, does any one else have any idea as to why such a chasm in an establishment is necessary?

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